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Research Interests
My research
concern is to solve scientific problems related to Computer
Graphics, Computer Animation, Computer Vision, and Medical Image.
Especially, my recent research activity is focused on human
body modeling, skin/volume deformation, surface/volume reconstruction
from in vivo scans (2D/3D), medical image, and general purpose GPU
computation for real-time applications. Furthermore, I'm always open to
any fundamental problem related to real-time rendering, photo-realistic
rendering algorithms, rendering system, 3D user interfaces, and VR
applications, which have been concern in previous practical projects.
Current Projects
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Adaptive Non-Rigid Registration of
Articulated In Vivo 3D MRI in Different Poses |
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Publications:
- ISBI (IEEE International Symposium on Biomedical
Imaging) 2008 (to appear)
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Soft-tissue
Deformation for In-Vivo Volume Animation |
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Publications:
- Proc of Pacific Graphics 2007
- MMVR 16 (in the studies of Health Technology and
Informatrics (SHTI)
Movie:
mov[30M]
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Real-Time
Weighted Pose-Space Deformation on the GPU
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WPSD (Weighted Pose Space
Deformation) is an example based skinning method for
articulated body animation. The per-vertex computation
required in WPSD can be parallelized in a SIMD manner and
implemented on a GPU. In this study, we develop a parallel deformation method
using the GPU fragment processors. Joint weights for each
vertex are automatically calculated from sample poses,
thereby reducing manual effort and enhancing the quality of
WPSD as well as SSD (Skeletal Subspace Deformation). We show
sufficient speed-up of SSD, PSD and WPSD to make them suitable for real-time applications.
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Human Hand Modeling
from Surface Anatomy
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This study presents a method for constructing a
person-specific model from a single canonically posed palm
image of the hand without human guidance. Tensor voting is
employed to extract the principal creases on the palmar
surface. Joint locations are estimated using extracted
features and analysis of surface anatomy. The skin geometry
of a generic 3D hand model is deformed using radial basis
functions guided by correspondences to the extracted surface
anatomy and hand contours. The result is a 3D model of an
individual's hand, with similar joint locations, contours,
and skin texture.
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Publications:
Proc. of I3D 2006
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Movie:
wmv[6.7M],
mov[11M]
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Previous Projects
I performed following projects at Samsung Electronics
(Research Innovation Center/E-CIM Center) as a Senior
Research Engineer and Project Manager.
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Renfinity 3D: Standard
Rendering S/W at Samsung Electronics (2000~2003)
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- Renfinity 3D v1.0 (around
200 copy licenses)
Direct CAD data interface: NURBS & polygon interface with
commercial CAD system
Photo-realistic rendering
algorithms: ray-tracing, a-buffer,
Scene editor: light, camera,
environment, reflection, surface attributes, 3D texture
editor, and other essential functions.
Optimized user interface for
the Samsung Electronics design pipe-line
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- Renfinity 3D v2.0 (around
100 copy licenses)
Real-time Rendering: real-time shadow, real-time
multi-textures display, real-time reflection/bump map,
stereo display, rigid-body animation
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- VR simulation of electronic devices in the virtual interior environments ('02)
- Distributed Rendering Library for the PC-Based Linux Cluster ('99)
- 3D Key-frame Animation Library ('97~'98)
Rendering Module for Industrial 3D CAD/CAM system (VX-vision,
Co-work with Varimetrix Co. in U.S.A) (98)
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VIF(Visual Interface Function) Rendering Library (1996~1999)
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- Photo-realistic rendering library
(Co-worked with Visual Innovation Co. in U.S.A.)
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- Library interface similar to Renderman
specifications:
- Object oriented C/C++ Interface for
windows and UNIX system
- Raytracing, A-buffer, radiosity rendering
- Geometry interfaces for surface(NURBS)
and polygon
- Texture mapping & procedural textures
- Script based scene editing
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Before Joining Samsung
Electronics, I did following projects at Computer Graphics Lab
in Sogang University as a research assistant of Prof. In-Sung Ihm
during my MS program.
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Distributed Volume Rendering (1994~1996)
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Visualization of 3D Medical Data Using Distributed Volume Rendering Technique on the
Information Super-Highway.
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Design and Implementation of Volume Data Rendering Toolkit.
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- Volume Visualization of Visible Human Data Set
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