Cloth Animation with Collision Detection





<>In this project we’ve implemented a spring-mass system cloth using the simple blend, stretch and shear spring setup. The project is divided into 3 parts. The first part follows [1] to represent cloth as mass spring system. In the second parts, an integration method from [2] is employed to workaround problem in time step which must be inversely proportional to the stiffness. Although it is an approximated implicit integration scheme, the simulation is more suitable for real time. Finally implement our own collision detection scheme to perform real time cloth self-intersection and static model intersection. [Full Paper of my algorithm omitted here]

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