
My name is Kelvin Chung. I'm currently working at USC
Integrated Media System Center as
Research Associate for Prof.
Ulrich Neumann and Suya
You. I graduated December, 2004 as MS in Integrated Media System with GPA 3.95.
Currently I'm working on video surveillance research -
Augmented Virtual Environments (AVE System) project. This technology is
now commercialized to become Augmented Virtual Earth.
Here is the feedback about this technology after LA Tech Week 2007 at USC.
Besides work, I am a member of Chinese
Bible Missions Church in Los Angeles and attending Ampelos fellowship.
My old web page is still available here.
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Kelvin Chung, Suya You, Ulrich Neumann, Occlusion Culling Using Prioritized Visibility Queries, Computer Science Technical Reports T04-829, University of Southern California, 2004 |
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Kelvin Chung, An Efficient Collision Detection Algorithm for Polytopes in Virtual Environments, MPhil Thesis, Department of Computer Science, University of Hong Kong, September 1996. details (pdf) |
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Kelvin Chung and Wenping Wang, Discrete Moving Frames for Sweep Surface Modeling,Pacific Graphics '96. 19-22, August, 96, Hsinchu, Taiwan. details |
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Kelvin Chung and Wenping Wang, Quick Collision Detection of Polytopes in Virtual Environments, ACM Symposium on Virtual Reality Software and Technology 1996, 1-4, July, 96, University of Hong Kong, Hong Kong.exactcol.tar.gz (pdf) |
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Kelvin Chung and Wenping Wang, Quick Elimination of Non-Interference Polytopes in Virtual Environments, 3rd European Workshop on Virtual Environments, 19-20, Feb, 96, Monte Carlo, Monaco. Also appear in the book Virtual Environments'96, Springer-Verlag Wien New York, 1996. elimin.tar.gz (pdf) |
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Xueqing Li, Xiangxu Meng, C.Y. Wang, Wenping Wang, Kelvin Chung and Siu Ming Yiu, Detecting Collision of Polytopes Using a Heuristic Search for Separating Vectors., Nov, 2001. (pdf) |
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Cyrus Shahabi, Yao-Yi Chiang, Kelvin Chung,..., GeoDec: Enabling Geospatial Decision Making, IEEE International Conference on Multimedia & Expo (ICME), Toronto,Canada, July 2006. (pdf) |
Citation Siggraph 98 - Visibility sorting and compositing without splitting for image layer decompositions from John Snyder, Microsoft Research
Project 1 - Adobe Photoshop - Dead dog (image source 1, 2)
Project 2 - Adobe Illustrator - Stupid Bee
Project 3 - Adobe Premier & SoundForge - Lemon Car (Required DivX , video source from ATI)
Project 4 - 3D Studio Max - Lonely Tower
Project 5 - Macromedia Director - 'My' Jeopardy
Project 6 - Macromedia Director (Lingo Script) - Naive Calculator
Project 7 - Macromedia Director (Lingo Script) - 2D Puzzle !!
Final Project - Multimedia CD bundle everything with theme (i) Screenshot (ii) Label & Jewel case design
CSCI
576 Multimedia System Design (A)
Final Project - Movie database (screenshot) (Project Report)
CSCI 590 Directed Research (Credit)
Research Topic: Occlusion Culling in Virtual Environment
Spring 2004
CSCI 520 Computer Animation and Simulation (A+)
Project 1 - Curve Interpolation
Project 2 - Quaternion library
Project 3 - Particle System
Final Project - Cloth Animation with Collision Detection (Project Report)
CSCI 551 Computer Communications (A)
Final Project - Peer-to-Peer System
CSCI 590 Directed Research (Credit)
Axis Camera remote monitoring module
Summer 2004
CSCI
558 Internetworking and Distributed Systems Laboratory (A)
Final Project - Implement a simple Linux device driver that communicates with Motes (Project Report ) ( Source Code )
Fall 2004
CSCI
574 Computer Vision (A)
EE
555 Broadband Network Architectures (A-)
CSCI
590 Directed Research (Credit)
You can e-mail me at: tatchung@graphics.usc.edu