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CSCI 597, Seminar in Computer Science Research (2006)
The goal of this course is to introduce Ph.D. students to a broad
range of computer science research.
First-year Ph.D. students are required to enroll for this course for
the first 2 semesters of the Ph.D. program.
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CSCI 590, CSCI-790, Graduate Direct Research
(2002 – 2006)
590: Research leading to the master’s degree. Maximum units which
may be applied to the degree to be determined by the department.
790: Research leading to the doctorate. Maximum units which may be
applied to the degree to be determined by the department.
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CSCI 580, 3D Graphics and Rendering (Fall 2003,
co-taught with Dr. Ulrich Neumann)
The process of creating images from 3D models. Includes
transformations, shading, lighting, rasterization,
texturing, and other topics. Details on class website.
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CSCI 480, Computer Graphics (Spring 2001)
Introduction to graphics display hardware and applications,
interactive techniques, 2D scan conversion, 2D & 3D transformations, 3D
viewing, visible surface algorithms, illumination models, smooth shading,
ray tracing, shadows, transparency, texture mapping. Details on class website.
Following
materials and talk slides may be useful for your work
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Notes/slides
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Some lecture notes for CS 480/580 (introduction,
math fundamentals,
graphics programming,
simplification,
IBR, volumetric data and
rendering)
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Virtual
and augmented reality
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Image motion and tracking
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3D motion capture
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Geometry modeling
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Video based rendering/augmented virtual environment
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Epipolar Geometry
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Trifocal Tensor
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Affiliations, collaborators and related groups
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ACM Siggraph
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NSF Center for Computer
Graphics and Scientific Visualization
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Brown University graphics group
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Cornell
University graphics group
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University
of North Carolina
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University of Utah graphics group
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University of Southern California graphics group
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Caltech
graphics group
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Stanford
graphics group
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Graphics bibliographies
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Real-time rendering bibliography (collects
over 800 references related to graphics rendering techniques. Every
graphics students should read at least half of them)
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Radiosity bibliography (compiled by Ian Ashdown and
Eric Haines)
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Ray
tracing bibliography (compiled by Eric Haines and Paul Heckbert)
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Computational Geometry bibliography (maintained
by Bill Jones, with over 8000 references. There are other related
bibliography links from this page.)
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Multiresolution modeling, surface simplification,
and terrain links (collected by Michael Garland and Paul Heckbert)
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Multiresolution modeling and surface
simplification bibliography (collected by Paul Heckbert and Michael Garland.)
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Texture mapping/image warping bibliography
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Shadow algorithm bibliography
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Implicit surfaces bibliography
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OpenGL site, SGI
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OpenGL
programming guide (so called “red book”)
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Computer vision resources
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CMU Computer Vision Home
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USC Keith Price's on-line computer bibliography
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CVonline
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Intel OpenCV
– open source computer vision library
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British Machine Vision Association
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Pattern Recognition
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Remote Sense
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Artificial Intelligent
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Book “Multiple View Geometry in Computer
Vision” by Richard Hartley and Andrew Zisserman
(really great book)
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