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Seon-Min Rhee
Postdoctoral
researcher
Computer
Graphics and Immersive Technology Lab.
University of Southern California
Address: University of Southern California
Powell Hall of Engineering (PHE) 108
3737 Watt Way
Los Angeles, CA 90089
Email :
seonminr(at)usc.edu
Ph.D in Ewha Womans University, Seoul, Korea (Mar. 2001 - Feb. 2007)
M.S in Ewha Womans University, Seoul, Korea (Mar. 1999 - Feb. 2001)
B.S in Ewha Womans University, Seoul, Korea (Mar. 1995 - Feb. 1999)
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keywords : Computer Graphics, HCI, Mixed
Reality, 3D Computer Vision, etc |
| Intelligent Augmented Reality
(Apr, 2008 ~ current) |
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coming soon!
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Development of the Visual Communication using Virtual Reality
Technique (Jan, 2008 ~ current) |
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We present a novel approach to generate an
arbitrary in-between stereoscopic view from a wide-baseline stereo camera using
a view morphing. Conventionally, a stereoscopic view for a real scene has been
generated by a stereo camera simulating the human eye configuration with around
65mm horizontal separation, which provides a fixed viewpoint and a depth feeling
wholly
depending on a camera pose. In this work,
we use a wider-baseline stereo camera than that of conventional one to increase
flexibility both for selecting viewpoints and controlling degree of depth
feeling. View morphing is a shapepreserving transition method from a source to a
destination view. By using this method, we can select an arbitrary location of a
virtual stereo camera yielding an in-between stereoscopic view. We can also
control the degree of depth feeling choosing different distance between virtual
cameras to provide a customized depth feeling. As experimental results we show a
series of synthesized in-between stereoscopic views using Middlebury stereo data
set. We also show interlaced composition results using a pair of synthesized
views having 65mmand 130mm-baseline from input views acquired by a
160mm-baseline stereo camera.
- supported by the Korea Research Foundation (KRF)
Grant funded by the Korean Government (MOEHRD): KRF-2007-357- D00235
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papers: [19]
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Pointing Gesture Interaction in CAVE-like Environment
(2006-2007) |
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We present a simple and intuitive method
of user interaction, based on pointing gestures, which can be used with video
avatars in a remote collaboration. By connecting the head and fingertip of a
user in 3D space we can identify the direction in which they are pointing.
Stereo infrared cameras in front of the user, together with an overhead camera,
are used to find the user¨s head and fingertip in a CAVETM-like system. The
position of the head is taken to be the top of the user¨s silhouette, while the
location of the user¨s fingertip is found directly in 3D space by searching the
images from the stereo cameras for a match with its location in the overhead
camera image in real time. The user can interact with the first object which
collides with the pointing ray. In an experimental result, the result of the
interaction is shown together with the video avatar which is visible to a remote
collaborator.
- supported by Ministry of Information and
Communication (MIC) under the Information
Technology Research Center
Program (ITRC)
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movies | paper: [15]
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Low-cost Telepresence for Collaborative Virtual Environment
(2004-2006) |
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We present a novel low-cost method for visual communication and
telepresence in a CAVETM-like environment, relying on 2D stereo-based
video avatars. The system combines a selection of proven efficient algorithms
and approximations in a unique way, resulting in a convincing stereoscopic
real-time representation of a remote user acquired in a spatially immersive
display. The system was designed to extend existing projection systems with
acquisition capabilities requiring minimal hardware modifications and cost. The
system uses infrared-based image segmentation to enable concurrent acquisition
and projection in an immersive environment without a static background. The
system consists of two color cameras and two additional b/w cameras used for
segmentation in the near-IR spectrum. There is no need for special optics as the
mask and color image are merged using image-warping based on a depth estimation.
The resulting stereo image stream is compressed, streamed across a network, and
displayed as a frame-sequential stereo texture on a billboard in the remote
virtual environment.
- supported by Ministry of Information and
Communication (MIC) under the Information
Technology Research Center Program
(ITRC) and Korea Research Foundation (KRF)
- movies:
mono1 |
mono2 | stereo
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papers: [6][7][8][13][14]
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Alice in Virtual World - 3D VR Game
(2003) |
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Exhibited at SIGGRAPH 2003, San Diego,
CA, USA
"Alice in Virtual World" lets players to
experience the imaginary virtual world, as depicted in the famous Lewis
Carroll's original novel, by immersing the user into the environment and having
them play a simple game. To promote the feeling of immersion and virtual
presence, 3D interaction techniques are employed to play the game using
different VR devices suitable for the corresponding VR platform.
- supported by Ministry of Information and
Communication (MIC) under the Information
Technology Research Center Program
(ITRC)
- movie1 |
movie2 | movie3
- poster
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Interactive Building Modeling and Simulation in Networked Semi-Immersive VR
Displays (2001 ~ 2002) |
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A heterogeneous collaborative virtual environment
using a virtual table and projection wall located a short distance from each
other was developed. An application was also developed to design and simulate a
building that fits into its surrounding environment. Because the virtual table
provides a table-type workspace on a wide horizontal screen, it is convenient
for interactive building design with a bird's-eye-view. It is not efficient
however, to view a building designed in the same proportions as that for a real
building in the real world. As the projection wall is a vertical type VR
environment having a large display, it enables simulation of the whole design
process on a virtual table in full frontal view. In addition, it also enables
navigation around the building and in its surroundings. A projection wall as
well as virtual table was proposed so that simulation and design could be
performed at the same time in each environment. Since the two VR systems are
located close to one another, the user in the VR environment on the projection
wall can participate in the design process indirectly through verbal
communication with the user in the virtual table. Guided 3D interaction
techniques were also described for designing a building with ease in the 3D VR
environment.
- supported by Ministry of Information and
Communication (MIC) under the Information
Technology Research Center Program
(ITRC)
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movie
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papers: [2][3][4][5]
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Misc |
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Here are some research topics that I have done as a collaborator. |
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paper: [16] |
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papers: [17][18] |
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paper: [12] |
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paper: [11] |
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paper: [10] |
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paper: [9] |
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2008 |
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[19]
Seon-Min Rhee, Jongmoo Choi, Ulrich Neumann (2008). Stereoscopic View Synthesis by View
Morphing,
Proceedings of the
4th International Symposium on Visual Computing, December 1-3, 2008
Las Vegas, Nevada, USA.
(accepted)
[18] Yoo-Joo
Choi, Seon-Min Rhee, Hyo-Sun You(2008). Design and Implementation of
Vision-based 3D Interaction Tool for Supporting Multiple Events,
Proceeding of the 8th Asia-Pacific Conference on Computer Human
Interaction, Seoul, Korea, July 6-9, 2008. pp. 82-83.
domestic journals
[17] Yoo-Joo
Choi, Seon-Min Rhee, Hyo-Sun You, Young Sub Roh(2008). Design of
Vision-based Interaction Tool for 3D Interaction in Desktop Environment, Journal of Korea Information
Processing
Society, 15-B(3)
[16] Jiyoung
Park, Jihyun Suh, Sunghee Kim, Seon-Min Rhee, Myoung-Hee Kim(2008).
Immersive Visualization of Casting Solidification by Mapping Geometric Model to
Reconstructed Model of Numerical Simulation Result,
Journal of Korea Information Processing
Society,
15-A(3),
pp.141-150
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2007 |
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[15]
Seon-Min Rhee, Myoung-Hee Kim (2007). Pointing Gesture Recognition with
Video Avatar. LNCS4555: Proceedings of International Human Computer Interaction (HCII
2007), 980-986. [pdf] [movie]
[14] [ SCI
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Seon-Min Rhee, Remo Ziegler, Jiyoung Park, Myoung-Hee Kim, Markus Gross
(2007). Low-cost Telepresence for Collaborative Virtual Environment. IEEE
Transaction on Visualization and Computer Graphics, 13(1), 156-166. [pdf]
[movie]
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2006 |
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[13]
[ SCIE ]
Seon-Min Rhee, Jiyoung Park, and Myoung-Hee Kim (2006). Multi-user live
video in a shared virtual world for enhanced group collaboration. LNCS 3942:
Proceedings of the 1st International Conference on Technologies for E-Learning
and Digital Entertainment, 1131-1140.
[12]
Myoung-Hee Kim, Jiyoung Park, Seon-Min Rhee, and Seong-Won Park (2006). An
interactive virtual operating room. Proceedings of the Asian Simulation
Conference 2006, 342-346.
[11] Jiyoung Park,
Seon-Min Rhee, and Myoung-Hee Kim (2006). Non-intrusive tracking
of multiple users in a spatially immersive display. Proceedings of the
International Conference on Computer Vision Theory and Applications, 464-467.
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2005 |
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[10] [
SCIE ] Yoo-Joo Choi, Soo-Mi Choi, Seon-Min Rhee, and Myoung-Hee Kim (2005).
Collaborative and immersive medical education in a virtual workbench
environment. LNAI 3683: Proceedings of the 9th International Conference on
Knowledge-Based Intelligent Information and Engineering Systems, 3, 1210-1217.
[9] Myoung-Hee Kim,
Seon-Min Rhee, Jiyoung Park, Ju-Haye Kim, Eun-Cho,and Hyo-Sun
You (2005). Interaction-enhanced simulation workspace for immersive
collaboration. Proceedings of the Asian Simulation Conference / the 6th
International Conference on System Simulation and Scientific Computing, 891-895.
domestic journals
[8] Seon-Min
Rhee, Jiyoung Park, Myoung-Hee Kim (2005). A Stereo Video Avatar for Supporting
Visual Communication in CAVETM-like System, Journal of Korea Information Science
Society, 33(56), 354-362.
[7]
Seon-Min Rhee, Jiyoung Park, Myoung-Hee Kim (2005). A Stereo Video Avatar
Using Projective Texture. Journal of Korea Computer Graphics Society, 11(4),
34-38.
[6]
Seon-Min Rhee, Jiyoung Park, Myoung-Hee Kim (2005). User Mirroring for
Supporting a Telepresence in Collaborative Virtual Environments. Journal of
Korea Computer Graphics Society, 11(1), 55-61.
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2004 |
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domestic journals
[5]
Seon-Min
Rhee, Soo-Mi Choi, Doo-Young Kwon (2004). Architectural Design Using Visual and
Tactile Guide in the Virtual Table. Journal of Korea Information Science
Society, 10(2), 189-198.
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2003 |
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[4] Seon-Min
Rhee, Eun-Cho, Hyo-Sun You, and Myoung-Hee Kim (2003). Architectural design and
simulation in heterogeneous virtual environments. Proceedings of the
International Conference on Cyberworlds, IEEE Computer Society, 120-127.
domestic journals
[3] Seon-Min
Rhee, Soo-Mi Choi, Myoung-Hee Kim (2003). Stereoscopic Visualization of Building
Using Horizontal and Vertical Projection System. Journal of Korea Information
Processing Society, 10-A(2), 165-172.
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2002 |
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[2] [ SCIE ]
Myoung-Hee Kim, Soo-Mi Choi, Seon-Min Rhee, Doo-Young Kwon, and Hyo-Sun
Kim (2002). A guided interaction approach for architectural design in a
table-type VR environment. LNCS 2532: Proceedings of the 3rd IEEE Pacific Rim
Conference on Multimedia, 1112-1119.
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2000 |
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[1] Helen
Hong, Seon-Min Rhee, Soo-Kyung Chin, and Myoung-Hee Kim (2000). Hybrid data
intermixing method for surgical simulation. Proceedings of the JSST 2000
International Conference on Modeling, Control and Computation in Simulation,
160-165. |
2007-Spring 10143-01
Computer Applications, Ewha Womans University, Seoul, Korea
2007-Autumn 36503-01/02 Computer Information Communication Basic
Design (team teaching), Ewha Womans University, Seoul, Korea
2007-Autumn 006134-01 Introduction to Human
Computer Interaction, Sejong University, Seoul, Korea
Postdoctoral researcher at Center for Computer Graphics & Virtual Reality, Ewha Womans University,
Korea (2007)
Researcher at Center for Computer Graphics & Virtual Reality, Ewha Womans
University, Korea (1999-2006)
Visiting researcher at Computer Graphics Lab. ETH Zurich, Switzerland (2003,
2004, 2006)
Visiting researcher at ZGDV, Germany (2000, 2001)
Visiting researcher at IGD Fraunhofer Institute for Computer Graphics, Germany
(1999)
Last modified on Sep 6, 2008
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