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This webpage shows softwares I have made in my research. These softwares are made for
experimental purpose. If you have any suggestions or comments about them, or if you want
to have the source code of these softwares, please send
an email to me: qianyizh@usc.edu.
Current available softwares are listed bellow :
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MendIT : A sketch-guiding topology editing software for 3D models. It can be also used as a topology noise removal tool.
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TopoMender : A robust efficienct program for removing small handles in 3D models.
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Tsinghua Statue Model : A goddess statue model stanned in Tsinghua University.
It is a by-product of the registration project.
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MendIT |
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Introduction
MendIT is a software designed for topology repair and editing of mesh models. The algorithm of this software is based on
Editing The Topology of 3D Models by Sketching appeared in SIGGRAPH 2007.
Briefly speaking, the software contains two major functions: a sketching system and
a back-end algorithm. The sketching system let the user draw the desired topology of the model and the back-end
algorithm automatically turn the model into the desired topology while preserving most geometry.
*** This program is strongly recommended to run on a NVDIA graphics card ***
Download
(Current Version : 1.0, Updated : Aug. 29, 2007)
Related Links
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TopoMender |
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Introduction
TopoMender is a software aiming for volume data topology repair,
based on Topology Repair of Solid Models Using Skeletons
accepted by Trans. Vis. Comput. Graph.
This program reads a volume data file (stored in SOG format, which could be generated from PolyMender software), break or fill the handles under a
given size, and then generate a polygonal mesh stored in PLY format. This program is both robust and
efficient, as it never introduce invalid geometry or additional handles, and consumes a small amount of
time and memory space.
Download
(Current Version : 1.0, Updated : Oct. 14, 2006)
Related Links
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Tsinghua Statue Model |
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Introduction
This model is a by-product of the registration project. We scanned 8 pieces of point cloud
from the original statue, with 30~80K points in each piece. A registration algorithm is performed
to merge all the 8 pieces into one, from which generated a mesh, and finally we use PolyMender
software to get a hole-free mesh model.
Download
Point cloud (8 pieces, 5,806KB)
PLY file (849,584 Triangles, 4,601KB)
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| Last updated
2008.9.2 |
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