Latest Research Project
Editing The Topology of 3D Models by Sketching
We present a method for modifying the topology of a 3D model
with user control. The heart of our method is a guided topology
editing algorithm. Given a source model and a user-provided target
shape, the algorithm modifies the source so that the resulting model
is topologically consistent with the target. Our algorithm permits
removing or adding various topological features (e.g., handles, cavities
and islands) in a common framework and ensures that each
topological change is made by minimal modification to the source
model. To create the target shape, we have also designed a convenient
2D sketching interface for drawing 3D line skeletons. As
demonstrated in a suite of examples, the use of sketching allows
more accurate removal of topological artifacts than previous methods,
and enables creative designs with specific topological goals.
Video: Download video here (31.8MB). (Cannot open the video? Cannot hear the audio? Get latest QuickTime player.)
Software: A software MendIT based on this paper is currently available at: http://graphics.usc.edu/~qianyizh/software.html
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